๐คIntroduction
Job training and placement.
Education and job training have remained stagnant for centuries, relying on books and teachers. Job interviews are often slow and time-consuming, leading to poor decisions. However, real-time evolution is underway with the advent of VR/AR and gaming.
These technologies have already been implemented in specific industries and are set to expand to every area, much like the internet did. In the realm of VR/AR, we can create scalable and cost-effective simulated experiences. People naturally gravitate towards easy and entertaining solutions.
One of the biggest hotel chains world wide, Hilton Hotels implemented a role-playing game in their training program in order to test their employees in every-day situations where they have to choose how to best satisfy a hotel guest. Players are ranked by how well they do.
The impressive Duolingo gamified language learning app with over 500 million registered users and $370 million in revenue in 2022, is another example of the impact of gamification.
Other examples of VR/AR and gamification implementations:
In healthcare: Uconn health, Johnson & Johnson Institute.
In energy: Duke Energy.
In automotive: Aptiv, F1 VR training, F1 newbie beats pro after VR training.
In job placement: Assess.
Taxes & consulting: Deloitte trains over 20,000 people via gaming apps.
Restauration: KFC.
Military: Vive, Wareable, Warfighterpodcast.
Simulations and gamification saves costs, reduces risks, increases engagement and satisfaction.
The world as we know it is changing, the technological advances in AI, robotics, AR/VR and gamification demand adaptation.
Trooper is laying the rails for this future economy to run on.
Note - Gamenomics
Up until now games have been fun and educational but in modern times the invention and manufacture of table games became an entire industry, incentivizing game manufacturers to design addictive games to boost revenue, instead of focusing on fun and education. Such models as based on pay-to-play, free-to-play and pay-to-win.
The worldwide gaming population is enormous and growing. At the moment games are played within the rules and norms of legacy structures, and the success and scores are not registered or transferable from game to game. Trooper satisfies this transition to new expectations.
VR/AR games have come to challenge this once again, incentivizing developers to build games with gamer-centric architecture. The best examples are simulators and metaverse.
Trooper is leading the way by transforming gaming into an economic activity which is happening as the storm clouds of recession come into view. As a result of this Gamenomics are of enormous social impact and are not restricted by age. Indeed it is a vibrant tool for education and the cementing of long term loyalty which Trooper will thrive on.
This novel economic stimulus has repercussions across all fields.
Until now gamers had no environment in which to capitalize on their skills and star qualities. This demand is the reason for Trooper's very existence.
Now, with decentralization and the inter-operable code that Trooper is based on a paradigm shift in economic models is emerging. The reasons for designing and building games has ever-widening targets, and the first reactions to Play-To-Earn with Axie Infinity were already remarkable. Only a smattering of gamers and simulations till now have realized that this paradigm shift is already under way. In Trooper's world, job training and gamers are center field and profits are generated from value creation.
Now there are novel options through simulations and games to generate revenue streams. The combination of gaming with DeFi is the new normal. Trooper provides the tools to scale it.
How does the future look?
Decentralization, into the matrix, now called the Metaverse.
Digital Ownership, open and interoperable code for emerging economical activities.
Ready Player One is the best film in order to understand how the Metaverse could take us there.
Dubai announced it will support 40.000 Metaverse jobs.
The chairman of Animoca Brands (a $6billion gaming business) predicts that more people will make a living by taking advantage of gaming tech than from working in the global car industry. He also expects Metaverse users to grow to over 300 million users in the coming years.
Bixin, a Chinese Web2 platform for gamers to find team mates, with 6 million members, is a reference, however with its downsides that Trooper resolves.
Big names like Disney, Nike, Coca-Cola, Atari and SnoopDogg have entered the space.
The combined market of job placement job training and gaming is projected to grow over $10 Trillion in 2030.

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